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USA
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- USA
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13
For Your Every Summer RSVP, with Code: SUMMER15
Description
Assorted Beige Nail-on Glides with Felt Pad Base (20-Pack)1 in. and 1 1 2 in. Nail On Glides with Felt guard Plus Felt Pads (20 per Pack) work on wooden furniture legs. The heavy duty felt pads prevent marring and scratching of hardwood, laminate and other hard surfaces, and they reduce noise and friction while moving furniture. The glides feature a nail on design for easy installation. Felt allows for discreet scratch free motion over wood, tile, and laminate floors, but some applications justify attachment
1 in. and 1-1/2 in. Nail-On Glides with Felt guard Plus Felt Pads (20 per Pack) work on wooden furniture legs. The heavy-duty felt pads prevent marring and scratching of hardwood, laminate and other hard surfaces, and they reduce noise and friction while moving furniture. The glides feature a nail-on design for easy installation.- Felt allows for discreet scratch-free motion over wood, tile, and laminate floors, but some applications justify attachment methods beyond traditional self-adhesive
- Plastic base glide with hollow metal ferrel that taps safely into wooden legs and heavy duty beige felt underside to protect floors that could be damaged from other types of glides
- Easy to install - Simply tap hollow shaft into wooden leg for extra protection against wood splitting
- Not intended for use on angled chair or table legs
- Dinette Set Contains (16) 1 in. + (4) 1-1/2 in. diameter round beige felt pads with base and hollow shaft - 20 Pack
- Reduces friction and noise
Features
| Item Weight | .009 |
| Color Family | Beige / Cream |
| Color | Beige |
| Features | No Additional Features |
| Shape | Circle |
| Duty Rating | Standard |
| Installation Method | Nail |
| Returnable | 180-Day |
| Material | Polyester |
| Builders Hardware Product Type | Felt Cushions/Pads |
| Package Quantity | 20 |
| Product Height (in.) | .5 |
| Product Depth (in.) | 1.5 |
| Product Width (in.) | 1.5 |
| Manufacturer Warranty | 1-year against defects in material and workmanship |
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
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4.6 ★★★★★
Based on 1180 reviews
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Product Reviews
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025
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